Protogame for team six in FSU's DIG3725 Class

Controls :
Up/down or W/S == Move character up and down

Left/right or A/D == Speed or slow down level (Not currently implemented)

Q/E == Switch weapons 

Space == Fire projectile

Escape == Pause/Unpause

All sprites under the C_Sprites folder were created by GameDevMarket, and were obtained under a commercial license
https://www.gamedevmarket.net/asset/pixel-effects-collection-01-8964/
These sprites currently serve as placeholders, and may be subject to change.

Main menu music from: https://youtu.be/-vP3XSoAr4Q.

Dodging meteors is worth 1 point
Defeating AND Dodging enemies is worth 5 points

Destroying meteors does not award any points, but has a high chance of dropping health, shields, or ammo.  (An ammo pickup will spawn after a few seconds if you run out of ammo)

Future plans:
Implement more levels to the game.

Add cave obstacles that must be dodged and cannot be destroyed.

Introduce new obstacles and enemies

Implement skin customization and achievements.

Other plans to be determined